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Hide&Speak

Monday, June 1, 2009 from 6:30 PM to 9:30 PM (GMT)

London, United Kingdom

Hide&Speak

Ticket Information

Type End     Quantity
Hide&Speak makers session Ended Free  
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Event Details

THIS EVENT IS NOW FULLY BOOKED. If you're terribly keen to come, email holly@hideandseekfest.co.uk and we'll let you know if a space opens up. Alternatively, if you're particularly interested in the Playmakers Project, you might be interested in an event we'll be hosting from 11am to 6pm on Saturday 14 June. We'll be brainstorming and trying out new ideas for the Playmakers game; details will be announced to the Hide&Seek mailing list shortly.

 

Hide&Seek hosts an evening of discussion about making pervasive games. This is a chance for makers and potential makers of pervasive games to talk about what works, what doesn't, how to get people playing, how to stop them from being run over, where to buy cheap ribbon or sports bibs, and anything else related to making and running pervasive games.

There will be a couple of hours of 15-minute talks about different practical aspects of making pervasive games, speakers including:

  • Alex Fleetwood talking about the Playmakers project
  • Chris Thorpe talking about using APIs in games
  • Gethan Dick talking about how to make playful collaborative artwork good
  • Holly Gramazio talking about exciting things that can go wrong with your pervasive game
  • James Wallis talking about storytelling and pervasive games
  • Manar Hussain talking about moderating games
  • Simon Katan talking about designing for the game versus designing for art

After the talks there'll be time for everyone to chat more generally about pervasive games, hunt out the speakers and ask them questions, and meet other people who make or are interested in making pervasive games.

The event will take place in the Hub, a few minutes' walk from King's Cross.

When & Where



The Hub
34b York Way
N1 9AB London
United Kingdom

Monday, June 1, 2009 from 6:30 PM to 9:30 PM (GMT)


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Hosted By

Hide&Seek



Hide&Seek makes social games and playful experiences. We founded the UK's first festival of pervasive games in London in 2007, and we've been working, thinking and playing together since then. We run the Sandpit, a thriving network of artists, game designers and players, and produce events with cultural venues around the UK.